← All work
2025Jan to Jun 2025
Case study 03 · Mobile app

ReLoop: making sustainability worth it.

Most people say they care about the planet. Far fewer recycle or repair things regularly. ReLoop closes that gap with rewards people can feel right away, and options that take almost no effort.

ReLoop splash screen: 'Recycling Made Worth It'
Map of nearby repair shops and smart kiosks
ReLoop home screen with recycling options
AI Evaluator estimating rewards from a photo of cans
Rewards screen with points and cash balance
My role
UX/UI designer, visual designer, art director
Timeline
Jan – Jun 2025
Context
Individual project
Deliverables
Personas, user flows, high-fidelity UI, service concept
The 60-second version

At a glance

Problem

People want to live sustainably, but cost, effort, low trust and impact they can't see stop them from acting on it. This is the value-action gap.

What I did

  • Defined the problem and wrote 2 personas based on real barriers
  • Designed a service with 4 recycling channels, from doorstep pickup to AI photo scan
  • Designed the full mobile UI: onboarding, map, kiosk, scan, rewards, impact

Outcome

  • A complete high-fidelity app across 30+ screens
  • Two kinds of reward: cash and visible eco-impact
  • Shows I can design a product and the service around it
01 · The challenge

Caring isn't the problem. Doing is.

Many people care about the environment, but their daily habits rarely show it. Eco-friendly options cost more, are hard to find, and the impact is invisible, so the effort never feels worth it.

I didn't want to add another app that guilt-trips people. I wanted to make the sustainable choice the easier and more rewarding one.

How might we
…get everyday people to recycle and repair through meaningful rewards and convenience, without pressure?
Hands holding recyclable items around a recycling symbol
02 · Who I designed for

Two busy people who care, but don't have time.

Jason, 27
Busy grad student

Classes, a part-time job and a tight budget. He throws away recyclables because he doesn't have time to sort them or find out where they go.

Frustrations: doesn't know where to recycle some items. Finds sustainability apps slow or preachy. Has no space to compost.

→ ShapedSmart Scan (photograph an item and earn points right away), and Green Truck pickups he can schedule between classes.
Lena, 34
Working mom of two

She works full-time and wants to set a good example for her kids, but sustainable habits don't fit into her week.

Frustrations: no time to research recycling rules or drive to drop-off centers. Most apps feel like extra work.

→ ShapedDoorstep pickup, and impact tracking simple enough that her kids join in, so it becomes a family habit.
03 · The solution

Four ways to recycle, each needing less effort.

The main insight was that distance is the biggest barrier. So I designed a service, not just screens, with options that range from "I'll go there" to "it comes to me."

Green Truck

A real pickup truck comes to your address. Scan its QR code at handover and earn points based on what you return.

Smart Kiosks

Plan a drop-off: choose materials and amounts, see the CO₂ saved and expected earnings, then book a time slot.

AI Evaluator

Take a photo of your items. ReLoop estimates the points, cash and CO₂ impact in seconds, before you go anywhere.

Repair map

Repairing is greener than recycling. A map switches between repair shops and kiosks and gives directions.

Two kinds of reward: money in your pocket, and impact you can see.

Points convert to gift cards, cash-outs or local coupons. A CO₂ tracker and eco-rank make the environmental impact concrete. A leaderboard and "Refer & Earn" make it social.

Annotated ReLoop dashboard: CO2 tracker, total recycled weight, eco rank badge, cash earned, QR code, refer a friend, scan button
The dashboard, annotated. Every element answers either "what have I earned?" or "what have I changed?"
Try it

Scan it: what is your trash worth?

This is the idea behind the AI Evaluator: point your camera at something and see what it is worth before you go anywhere. Tap the items.

04 · The interface

A tour of the app.

Splash screen 01 · Onboarding

Quick, secure sign-up.

A splash screen, then phone number, a one-time code, personal details and a 4-digit PIN. Cash is involved, so security has to be visible, but it can't slow people down.

Home screen 02 · Home

"How do you want to recycle today?"

Large icon shortcuts for every channel (truck, kiosk, scan, drop-offs, map, repair) with deals at the top. The home screen is a menu of actions, not a feed.

Map with route 03 · Map

Find the nearest repair shop or kiosk.

Switch between repair shops and smart kiosks. Tap a pin to see the address, photos and ratings, then follow the built-in route.

Kiosk drop-off 04 · Smart Kiosk

See what you'll earn before you leave the house.

Choose the material, weight and number of bags, and see the CO₂ saved and expected earnings. Then book a slot and get a confirmation.

AI Evaluator 05 · AI Evaluator

Take a photo and see what it's worth.

One photo, and the AI estimates the rewards, points and CO₂ impact. It answers the question "is this worth recycling?" in seconds.

Green Truck pickup prep 06 · Green Truck

Pickup at your door.

Schedule a pickup, prepare your items, and scan the truck's QR code when it arrives. This connects physical recycling to digital rewards.

Rewards 07 · Rewards

Cash out however you like.

Points and cash balance up front, redeemable as gift cards, cash or local coupons. A leaderboard and referrals add some friendly competition.

Impact tracking 08 · Impact

Make the impact visible.

Progress by material (paper, aluminum, steel) turns abstract good into something you can see grow.

05 · Reflection

What I learned, and what I'd test next.

What I learned

  • Behavior change comes from removing friction, not adding persuasion. The truck does more than any motivational copy could.
  • Designing the service is part of designing the product. The kiosks and trucks shaped the screens as much as the screens shaped them.

What I'd test next

  • Usability tests of the kiosk and truck flows with people like Jason and Lena.
  • Reward economics: what payout per pound changes behavior without becoming unsustainable?
  • Whether impact tracking keeps people engaged after the novelty of cash wears off.